
You can add guards to the vault entrance, but if you have it placed next to a workroom, you can usually run two in there before anyone get's through the vault door.īarbershop Only allows a dweller here if they are getting a makeover or during an event. Make a list of the room types and what room the dwellers prefer to keep track. The happier the vault, the greater the production bonus. Watch for the objectives for assigning dwellers to the right rooms. The storage room, no apparent bonus for placing dwellers here, usually left empty. (make a list of dwellers and their children, so later you don't interbreed your dwellers.)

Otherwise, you only place dwellers in the living quarters for dancing and coutous, resulting in new dwellers. They won't level while training, but do gain stat increases upto 10. You shouldn't need large training rooms, but make sure the dwellers there have some form of gear in case of an event.

(including the overseers office.) That way you can send ppl quickly to those adjacent rooms in case of an event. Structure the vault with workrooms in the center and have the storage, living quarters and training rooms linked to them on either side. Dwellers gain XP from workrooms and will level. The overseer's office is yours, only during an event can you send ppl into that room (fire, attack, ect)
